2026 to present
Churchd
A purpose-built community platform for churches, replacing the patchwork of texts, GroupMe, Facebook, and spreadsheets
- Client
- WildTech Ventures, LLC
- Role
- Product, design, full stack engineering
- Stack
- iOSWebBackend servicesReal-time messagingCalendar syncBible content engine
Status
In active development
Business model
No subscriptions, no ads
Built for
Churches of any size
Churchd is the largest software product WildTech is currently building. It is a community platform designed specifically for churches and the people in them, intended to replace the awkward patchwork of iMessage threads, GroupMe chats, Facebook events, paper sign-up sheets, and spreadsheets that most congregations rely on with one purpose-built tool.
The product is in active development. The founder page tells the origin story of the legal pad sketches and the conviction that drove the project. This case study is the structured version of what is being built and why it matters.
The problem
Most churches run their day-to-day communication and operations on tools that were not designed for them. Group texts handle prayer requests until the thread gets too long for anyone to keep up. Facebook Events handle gatherings until the church realizes that a meaningful number of members do not use Facebook. GroupMe handles small group chats until enough people drop off that the chat dies. Paper sign-up sheets handle volunteer coordination until they get lost.
The underlying problem is that there is no single tool built for the unique mix of communication, coordination, content, and care that a congregation does. Every existing solution is either a generic communication tool that does not understand the church use case, or a heavy enterprise church management system that costs money the average congregation cannot justify.
The opportunity is to build the tool that should exist, the way it should exist, with a business model that does not require the church to pay a subscription or to host advertising on its own digital community.
The approach
Churchd is being designed around the actual workflows of a working congregation. The feature set includes group and peer-to-peer messaging, personal and ministry calendars, automated attendance tracking, event scheduling for both small groups and church-wide gatherings, volunteer coordination, class and ministry management, a built-in Bible e-reader with smart search, group and self-guided Bible studies, member outreach and engagement tools, and digital bulletins.
The design philosophy is that the tool should be invisible. The job of a church platform is not to capture attention or generate engagement metrics. The job is to help a community of believers do the work of being a community, and then to get out of the way. There are no infinite scrolling feeds designed to keep people in the app. There are no notifications optimized for engagement. The product is calibrated for the actual rhythms of church life, which are weekly and seasonal rather than minute-to-minute.
The business model is the part that makes Churchd different from most other church software. No subscriptions, ever. No advertising, ever. No requirement to sign up for a social media account to use the platform. The product is being built with a different funding model in mind, designed to honor the work of churches rather than to extract value from them.
What is shipping first
The first version focuses on the core operational workflows that every church does. Group and peer messaging. A working calendar. Event scheduling and attendance. A clean implementation of the Bible reader. Volunteer and class management.
The features that depend on community size and content depth are coming in later versions. The post feed, the community engagement tools, and the more advanced ministry management features are designed and prototyped but will not ship until the foundational workflows are rock solid.
We are taking the time to get the basics right before adding complexity. A church communication tool that is half-built is worse than no tool at all, because it splits the congregation between the new system and the old patchwork. We do not want to ship something that puts churches in that position.
Why this matters
Churchd is the project that proves WildTech is willing to take on something genuinely hard. A full platform for a specific industry, built from scratch, with a non-standard business model, designed to last. Most studios would not take this kind of project on because the timeline is long and the immediate revenue path is unclear.
We took it on because we believe the product should exist and because we have the skills to build it. The discipline of building something this large the right way is the same discipline that goes into every other piece of work WildTech does.
For client projects, Churchd is the case study that demonstrates we can handle large multi-platform, multi-feature, multi-year work. If you have a project of this scale, we are not going to be intimidated by it.