Process

Five phases, no surprises. The same process whether the project is an iOS app, a web platform, or a custom hardware product.

01

Discovery

Week 1

We start with a free conversation, usually thirty minutes by phone or video. The goal is to understand what you are trying to build and why, not to sell you something. By the end of the call we both know whether the project is a fit. If it is, we move into a paid discovery phase where we map out the full scope, talk to anyone we need to talk to, and produce a written proposal with a fixed price or a clearly bounded estimate.

  • Free intro call
  • Written scope document
  • Fixed price or bounded estimate
  • Timeline with key milestones
02

Design

Week 2 to 3

Before we write production code we figure out what we are building. For a software project this means wireframes, then visual designs, then a clickable prototype if the scope warrants it. For hardware it means schematics, mechanical drawings, and material selection. We share work in progress throughout, not just at the end, so the final designs do not surprise anyone.

  • Wireframes and visual designs
  • Clickable prototype where useful
  • Hardware schematics and drawings
  • Approval gate before build starts
03

Build

Weeks 3 to 12

The longest phase of any project. We work in short cycles, usually two weeks, with a working build shared at the end of each cycle so you can see progress and give feedback while it is still cheap to change direction. Communication is direct and honest. We tell you when something is harder than expected and we tell you when something turns out simpler than we thought.

  • Working builds every two weeks
  • Direct contact with the founder, not an account manager
  • Real progress, not status theater
  • Honest updates when scope shifts
04

Ship

Final week

The most underrated phase. Shipping means real testing on real devices, App Store submission and review for iOS work, deployment to production infrastructure for web work, and the final paperwork for hardware. We handle the App Store process end to end because we have done it many times. We do not consider a project done until it is live in front of real users.

  • App Store submission and approval
  • Production deployment for web platforms
  • Final hardware certification
  • Launch checklist and handoff
05

Support

Ongoing

Software needs maintenance. iOS updates ship every September. Bugs that did not appear in testing show up under real user load. Features that turned out to be valuable need expanding. We offer ongoing support on a monthly retainer or hourly basis, depending on what makes sense for your project. We are not going to disappear after launch.

  • Monthly retainer or hourly support
  • OS upgrade compatibility work
  • Bug fixes and improvements
  • Long-term partnership, not a one-shot delivery

What you can expect.

Owner operated

Every project is led by the founder. No account managers. No handoffs. The person you meet on the intro call is the person doing the work and the person you call when something goes wrong.

Honest estimates

We give you a real number after discovery. If a project will run over, we tell you while there is still time to make a decision. We do not gold plate. We do not pad. The estimate is the estimate.

Direct communication

Text us. Call us. Reply to an email. There is no portal you have to log into and no ticket queue. We answer fast because there are not many of us and we care about the work.

Built to last

We build with care because we will be the ones maintaining it. Every decision is made with the question of whether we want to be supporting it in three years. That keeps the code clean and the architecture honest.

Let's run the first phase together.

A free thirty minute call to see if the project is a fit. No sales pressure, just an honest conversation.

Book the intro call